This time I wanted to create something small, but interesting nonetheless.
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I wanted to experiment animating props, and create something stylized with exaggerated movement.
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For the texture, I played a lot with roughness, especially on the monster, to create something believable without having to create a complex shader.
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It was a fun project to work on because there were a lot of different things to do, but not on a large scale: a little bit of modeling, sculpting, rigging, skinning, etc...
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Have a nice day, and be careful about who's hiding behind trapdoors! 👀